Friendly cosy Solarpunk game
My Score: 10/10
Certainly my favourite new game of 2026. Is has all the cosy game elements we love like farming, fishing, fashion and housing and adds multiplayer so you can explore and have fun with your friends. The main story is only a few hours long for now, but the focus is more on everything else.
Unlike traditional cosy farming games, Loftia has placed the emphasis on sustainability, so you can only carry what you need and farm and craft with limits. Each item has a maximum amount you can carry, which can be increased as you level up, if you gather too much of a single resource it becomes available to other players. The number of planters you can have on your farm is limited, which means there is also a limit to how many seeds you can plant. This both slows you down, but also means you have to do other things while you wait for your crops to grow. For this reason cooking the crops into food becomes more important than other games. Although you cannot eat the food you make, it does sell for a lot more, at the cost of energy.
When you craft or cook it consumes energy, which is an important part of the game, you can can only craft so many items as a time. There are several ways to get more energy, solar, rain water and later wind stations, so you have to think about the weather conditions as to which type of generator will give you the energy you need. You can also borrow energy from friend's houses if they give you permission.
Fishing is very chill and easy compared to the fishing systems of other games. Although it may take you while to get the specific fish you require, it is still the fastest of any game I've played to unlock all types of fish. For now there is not much you can do with the fish you catch, other than to save them for the bundles and dailies, or trade them away. You can't sell them directly or make food with them.
The fashion and housing are what players will grind for, with clothing items dropping from chests and also available for sale, both from the NPCs and other players. You can inspire two of the NPC sellers to add new clothing and furnishings to their shops, or you can craft them yourself once unlocked. A major source of clothing is the adventure system, which gives fragments to collect or keys you can use to unlock chests. You can work alone to collect enough to get the full outfits, or you can trade with other players.
The housing system in this game is very flexible, and like with everything else, there is a limit on how many furnishing slots you get per house. This is true in most games with housing, but in Loftia it is especially true and you can upgrade allowances by buying permits. Almost every item can be crafted and tinted, including the walls, floor and ceilings, with the exception of a few reward items. There are also regular housing showcases, which is a mini competition with a theme and rewards.
Adventure zones are timed mini games (around 4 minutes each) for four players. They are fun with friends or random players, although there is a chance of not getting a full team if you queue alone. As mentioned above, the main reason to do adventures is to collect clothing fragments and keys, but you can also earn bloom, which can be used to buy better housing layouts and styles.
There is a community season pass, where unlike most other games, you can progress without contributing every day, as the total is calculated between all players. This doesn't mean though that you get the free rewards, as you still have to contribute to earn sols, which can be used to unlock cosmetics in the game. There is also a premium store where you can directly buy cosmetics to support the developers and their tree planting initiative.
And of course the most important thing of all: DON'T DROP THE BALL!