Locomoto
I will recommend this game, but I will say that compared to other similar games it does feel more limited. The size of the map feels fine, but the size of the areas you visit are quite limited and there are only a small number of NPCs with quests, which are very quick and easy to do. I can't complain as the game is still very fun, but I was able to complete the main quest and all side quests after only 20 hours. The only thing left to do really is to use all the tokens I've accumulated and make an excellent looking train, as currently it is a bit of a mismatch of random furniture styles.
The train driving mechanism is fairly good and straight forward, I wouldn't want to change it. However once you've unlocked the main quests, there's not much left to do other than driving around taking the NPCs to random destinations for more token.
The train is the inventory system, which is fine as you get a cargo carriage. The only thing I would have liked better, is a way of easily sorting the items you get, as I tended to just dump stuff on the floor. There are shelves you can unlock, but they aren't always easy to find the item you are looking for.
Squirreled Away
I love the game, I just wish it was bigger. Not the map, the map is actually huge, I mean the quests and available items.
I have completed the main quest and all side quests after 11 hours. Ok, so the quests were probably not the intended focus of the game, but they easily could add more NPCs and quests given the size of the world. Maybe even different animals.
As for the tree houses, I love it. The idea of squirrels building their own houses in the trees is adorable. The only shame is the number of available building pieces. The build system is similar to the one used in Valheim, but with the advantage that stuff doesn't randomly break if it's not supported (to my knowledge).
The problem is that there only seems to be two main choices of style, basically plain wood or fancy wood. Now I'm not expecting squirrels to be building marble palaces in the sky or anything like that, but having more styles to build with and more decorative items would definitely make this game feel more complete.I love the idea of Squirrelvana, it's just a shame it only serves as a passageway to the credit screen and there's nothing to do there.
Cozy Caravan (Early Access Review)
This is probably one of the cutest games I've ever played and unlike other games, I've not run into inventory management issues, other than the max items I can carry, but the fact the caravan is nearby make it fine. Even travelling between places isn't a problem as everything is so close together it doesn't take too long to get places. Just love the dialog and the character stories.
Valheim (Early Access Review)
This game is the first survival game I've played in a long time, and at first I was nervous to deal with mobs etc, but once you get into the game it is so in depth and fun. I can see myself playing this for hours and is possibly even more additive than the closest game I've played before which is Minecraft.